Friday, July 14, 2017

Hard Mode

Here are my current plans for this randomizer's Hard Mode:
  • Fewer options in shops.
    • The Lunarian Shuffle normally gives each shop as many different items as it originally had.
    • Hard Mode will make shops instead stock a random number of items, from 1 to the number of items it would normally have.
  • More GP chests.
    • Normally, 15% of all (non-trapped) chests have GP in them instead of an item.
    • Hard Mode will increase that to 40%.
  • Extra "Bad" characters.
    • Most characters cause problems when more than one copy of that character is in the party.
    • It turns out that Dark Knight Cecil, Edward, and Cid, all usually the worst characters, are not problems in that regard!
      • Well, Edward's Auto-Hide will only work for his first appearance, but that's not so big a problem.
    • Hard Mode will add one extra Cid, Dark Knight Cecil, and Edward to the pool of characters you may obtain.
  • No early spell learning.
    • The Lunarian Shuffle usually randomizes the level a given spell is learned between -5 and +5 levels from the base version.
    • Hard Mode will change this to +0 to +5 levels, removing the chance that a spell will be learned earlier than usual, and making spells on average appear 2.5 levels later.

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