Monday, July 17, 2017

Fights against allies: Working better now!

I managed to hunt down the way the game specifies which character to use when fighting against a party member in a plot fight.  I have implemented this to make those fights look consistent with which character should logically be there, given the randomized seed.  The results are sometimes pretty funny.

The above clip is from Couch_23's testing yesterday.  He was using the item duplication glitch, which resulted in some... very different gameplay experiences from what I've been doing so far.

In other news, after giving it some thought, I think I will flag the Mt. Hobbs "kick fight" as one where the game continues even if you lose.  Thematically, it works because your party runs to his aid after the first fight. Game mechanically, it works because if you fail to set your Yang replacement up for success by opening up a back row slot, your penalty is a dead character at the start of the MomBomb fight.

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