My test run yesterday found only one glitch, which was easy to fix. With that bug squished, version 1.07 is live! As always for a major release, check occasionally for minor updates should I discover something is broken.
In addition to the big changes mentioned in my previous post, this version also slightly widens the level range for random spell learning levels from +/-5 to +/-6, and there is a publicly posted version of the character tracker that allows duplicate characters.
My decision regarding Tellah's early game black magic randomization was to randomly select one of the three level 2 elemental spells to include in the list. This keeps the odds of having one low rather than nearly guaranteed. Hard Mode removes this possibility.
Get all these new features at the usual location:
https://drive.google.com/drive/folders/0B9k5jnZ_x-ijRG5BTE1objljbzQ?resourcekey=0-0RFE3TC3A3VnxLH4vaqIdA&usp=sharing
Enjoy!
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