Monday, July 14, 3017

Introduction

The Lunarian Shuffle is a game randomizer that will take in a FF2US v1.1 ROM and turn it into a brand new strategic challenge!

The following aspects of the game are randomized, within reason:
  • Which character corresponds to whom.
  • Which items are sold in which shops.
  • Which items are found in which chests.
  • Which level each character learns each spell.
  • Which equipment each character is wearing when they join the party. 
  • Optionally, each character may inherit its abilities and magic from another character.
  • Optionally, each character may inherit its list of permitted equipment from another character. 
  • Optionally, each weapon and armor in the game can be randomly generated!
  • Optionally, your party can be reshuffled each time you win a battle!
Also, the extra combat commands and the extra combat consumable items found in the "Hard Type" version of the game have been restored, and I have optionally included Golbez as a playable character.

The goals are not randomized - enemies, bosses, and dungeon layouts are the same as in the original.  Your task with each playthrough is to plan ahead regarding what equipment to hunt down and how many levels to earn for which characters in order to survive the upcoming challenges with the parties that will be present for each fight.

More detailed information is on the left panel of the program itself.

Get The Lunarian Shuffle here!
https://drive.google.com/open?id=0B9k5jnZ_x-ijRG5BTE1objljbzQ
If you have difficulty installing, refer to the Readme document.

Want to talk about The Lunarian Shuffle?  We have a Discord server here:
https://discord.gg/V2pUVGH


Making a good randomizer is a lot of work!  If you would like to thank me for this project, and especially if you would like to see me create similar projects in the future, please donate (and leave a message, if you like!) here:
https://twitch.streamlabs.com/iICrowIi

To follow me on my future projects and speed runs, visit my Twitch channel:
https://www.twitch.tv/iicrowii

Enjoy,
- Crow!

Sunday, October 6, 2019

Feature improvement release 1.133 now live!

Hey guys,

I've just released the newest TLS version.  The focus of this release is improving the randomized equipment feature, now that we know a bit more about its abilities and limitations.  I had to hack the game to make it more flexible than it was, but I think it was worth it!  Equipment should start giving the player more compelling choices even in the early game, while still progressing to better gear in the late game.

Also included are a couple hacks that are looking forward to the next big TLS feature: randomized dungeon layouts.  That will only come out once v1.140 is ready, and we are still about a month away from that, in my current estimate.  However, some groundwork is already being laid for code I'll need to make that work.

One final teaser before I just list the change log: once I finish randomized dungeon layouts, I intend to make an "Ancient Cave" style game mode where the player traverses through a long chain of random dungeons until they defeat a final boss!  The Lunarian Shuffle has always had a problem that it takes too long to complete in a single sitting, but a game mode like this could make a shorter, more streamer or racer friendly experience.

Enjoy!

[EDIT: This post originally indicated the Windows version only was released; since then the Android build has been added as well!]


Change log:
  • Implemented various improvements and bugfixes to the randomized equipment generation routine. In general, early game equipment should be more interesting, while still leaving room for mid and late game gear to be better as well.
  • Relatedly, added a patch, active when randomized equipment is on, that allows equipment more flexibility in what sorts of stat bonuses and penalties they give.
    • This does, unfortunately, require expanding the ROM.
  • Turning on debug / spoiler output will no longer disable specifying or identifying the RNG’s seed. Instead, turning on that output will change the results of randomization, such that someone can’t pretend to be playing blind when they did gain access to that information.
  • When Hard Mode is off, the randomizer will now check whether it thinks you have access to the Life spell for Valvalis and the end game, as well as whether it thinks you have a way to heal your characters in between battles for Rubicante and the end game, and will add Life and Cure2 potions to shops as necessary if not.
  • Added a patch by Aexoden that fixes the glitch that prevented characters from learning spells from different schools of magic in the same level up. This gives FuSoYa especially a little more flexibility in which levels his spells can be learned.
  • Added a patch to mitigate the 64-floor glitch. Now, if you go more than 64 floors deep, the game will forget the oldest non-overworld destination in the “return stack” but otherwise proceed normally.
    • TL;DR: Warp does what it’s supposed to, unless you cast it 63 times, then it leaves the dungeon, no matter what.

Friday, June 28, 2019

Bugfix release v1.132 now out

Another bugfix release is now out.  v1.132 resolves two issues that affected adult Rydias in non-rejoining character positions.  It also fixes a textbox mix-up between the Pale Dim and Plague rewards.

In other news, if you haven't already voted in this straw poll regarding possible new features for The Lunarian Shuffle going forward, please do!  Not everything can get in, and it's not a strict democracy (some features require a lot more work than others), but I value knowing which things people are more interested in me trying to get working.

Have fun,
Crow!

Monday, May 6, 2019

Bugfix release: TLS version 1.131 is now current

There was a somewhat serious bug that affected yesterday's release which gave all returning characters the Dark Knight ability set upon returning if the Ability Shuffle feature was not activated.  Version 1.131, now available, fixes that bug.

Enjoy,
Crow!

Saturday, May 4, 2019

Randomized equipment is here! The Lunarian Shuffle v1.130 is live!

Hello, FFIV fans.  The wait is over - the first official release of The Lunarian Shuffle that has randomized equipment is here!


The Lunarian Shuffle v1.130 has a feature that, when selected, creates brand new equipment for the game!  TLS will also attempt to give the new equipment reasonable names - in the above picture, for example, the Cure2 staff will definitely cast Cure2 when used as an item in the battle, and the Headband must be an item that provides a strength boost and charm immunity.  When it cannot find, or just chooses not to use, an appropriate name in its database, it will mash together some random letters, like the Sgehqif ring above.

The focus of The Lunarian Shuffle is to make sure that, with each playthrough of the game, the player has to devise brand new strategies to handle each dungeon and boss.  With this new feature, the player gets to make complicated decisions about every single treasure found.  Do you want to use the robe that boosts your healing, or the one that has high defense?  Is it worth it to keep your otherwise outdated sword that inflicts 4x damage to Dragons?  Does that Power headband give enough extra strength to justify switching your FuSoYa out of his mage-y equipment to go berserk in the front lines?


There are some bug fixes and improvements, as well - the Ability Shuffle handles child Rydia better, the Yang and Edge equipment style characters are more likely to be ambidextrous in the Equipment Shuffle, and the names for party members showing up on the opposing side of the battlefield are randomly selected.

As always, get the new version from the Google Drive:

And if you have any questions, suggestions (especially for new names in the naming database!), or just want to chat, join our Discord server here:

Have fun,
- Crow!

Sunday, December 16, 2018

New minor feature addition plus bugfixes: v1.125 is live!

Hello, TLS fans!

I've released another minor update to the randomizer.  The "Y to Run" feature is now always on, since nobody to my knowledge was intentionally turning that off.  In place of that checkbox, TLS now has a "Fix sticky stats" option, which removes the permanent long range, can't crit, and superweak to fire/ice properties that are present in vanilla.  The superweakness only comes up if you obtain the Adamant armor, but the others have a pretty noticeable impact on normal gameplay.

There are a few fixes to TLS itself, most notably that the Automatic File Name feature now works sensibly.  It will ask you which folder you would like the automatically named seeds to be placed into, or otherwise it will default to the desktop.

As always, grab it from the Google Drive folder:
https://drive.google.com/open?id=0B9k5jnZ_x-ijRG5BTE1objljbzQ

In other news, I'll be streaming the development of the procedurally generated equipment feature later today, starting at 3:00 EST on http://www.twitch.tv/iicrowii.  I hope to see you there!

Monday, December 3, 2018

Equipment screen mod is live! V1.124 is the current version.

The next version of the Lunarian Shuffle is live!  It features a snazzy new equipment screen as well as some minor bug fixes.  I have also improved the Android build enough to feel confident in posting it publicly, as well.


Download the latest version from the usual location:
https://drive.google.com/open?id=0B9k5jnZ_x-ijRG5BTE1objljbzQ