- Golbez as a playable character
- Dark Knight / Black Mage hybrid; low damage, high durability.
- The villain will be randomly replaced with one of the player characters.
- Need to figure out how to handle black magic; I'm out of spell learning list slots.
- Bugfix to the Dark Wave attack so it works properly at higher levels.
- At present, the random portion of its damage is limited to a 1-byte variable, shorting the player up to 60% of the intended damage.
- The Paladin Cecil replacement joins at level 5, not 1, if Normal mode is active.
- Duplicate characters beyond the first will be renamed.
- Not sure whether to use combined names (like FuRoSa) or references to other similar characters (like Celes).
- Inclusion of the Assassin Dagger as an obtainable weapon.
- This weapon gives physical stats at the expense of magic, and can inflict instant death.
- It is in the game code, but is not normally obtainable, just like the Hand Axe.
This log will record progress, releases, and updates for "The Lunarian Shuffle," a randomizer for FFIV's main story by Crow!
Monday, November 27, 2017
Currrent intended Lunarian Shuffle v1.08 feature list
Here are the things I'm currently planning to add to The Lunarian Shuffle's next major release:
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment