I had to move the Golbez + Shadow fight out of the formation number it had been in, because that fight had special properties that did things to Adult Rydia by "job", whereas some of the battle's special scripted actions behaved on Adult Rydia's "actor." This wasn't a problem when Rydia was not in the party, not an adult, or was in her correct slot. But otherwise, she became effectively dead and unhealable for the whole fight.
My first solution to the problem had an unintended side effect:
Apparently, the game picks the background for a fight based on fight number. Unused fight 441 uses Zeromus's background, so that was no good. Fight 421 worked fine.
In other news, Palom and Porom will now have Comet and Flare in their normal spell lists from the get-go, rather than using the completely borked Twin command. I'd rather they learn the spells naturally, but the game gets very confused by the fact that those spells are past the usual White and Black magic spell positions. Anyway, Flare costs 25 and Comet costs 40 MP. They'll wreck in some early game boss fights, but will be outclassed by proper late game spells once those are obtained.
A fellow who goes by HungryTenor has given me solutions for adding text to the title screen, for making the summon orbs usable even when the game doesn't think Rydia's in the party, and for customizing which characters's images show up to bless the party during the Zeromus cutscene. I'll be implementing these changes today, and I'll also need to add a Credits page somewhere in the program for my tester(s) and contributor(s), now that I have those.
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