Hey guys!
I've got a small update to the Lunarian Shuffle. Most of these changes are things I've been sitting on for a while now, intending to release them alongside the next major release, which will feature randomized dungeon layouts as well as an ancient cave style alternate game mode. Unfortunately, development on that feature has stalled out a bit, so I thought I'd get these changes finalized and into your hands.
Change Log:
- Added the long-requested ability to dash on the overworld!
- Added a new check box for randomization options called “Rarer Encounters.” It makes battles much less common (effectively, you have to “encounter” 6 fights before the game actually makes you fight one), but also makes those fights much slower to run away from.
- Removed the “Match Music To Characters” check box. That option is now always active.
- Fixed a glitch in randomized equipment generation where equipment that hurt your agility or strength would automatically qualify to be given the Headband icon instead of a normal hat one.